They don’t even need to be “equal” to density farming. I’m not saying nerf Act Boss drops into oblivion. The most important part is making content distant from town not so overwhelmingly advantageous. Teleport is just currently stronger in all scenarios. But some things should be stronger than others in certain scenarios. We simply need to make Teleport not required in all the scenarios it currently is BiS in. Giving other classes unique teleport abilities is also bad, because unless it’s as good as Teleport, then the issue is unchanged. Requires other classes to take another 1pt skill. Of course, that’s unfathomable since Barbarian is generally in a worse spot than Sorceress is. Imagine if we removed Battle Orders from Call to Arms and from Barbarian. She would be in a much worse place without Teleport, and it is part of her class identity. Sorceress gains a lot of survivability by kiting with Teleport. You know how 90% of Ladder character starters are Sorceress? Imagine that for the entire season. You probably didn’t play back in the day. Depending on the resource consumed, you end up making Teleport better on some characters than others in ways that creates significant class disparity (like it was back in the day when only Sorceress could use Teleport). Nerf Teleport in some way by lowering effective distance covered or increasing resource consumed.ĭoesn’t solve the core issue. Just makes the game more tedious to play. Clearing distance in every scenario the game offers greatly improves every objective people have in the game.įirst, let’s break down why some of the popular suggestions to modifying Teleport don’t work: Instead, fix the reason why Teleport is so strong. But Teleport doesn’t need to be nerfed or given to every class to make the game balanced.
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